In Mark Neveldine and Brian Taylor’s film Gamer (2009), the final scene, still so vivid in my mind, is a scene that I was able to interpret from my point of view in great depth. In this scene Tillman has just stabbed Castle and is reuniting with his wife and daughter when he notices that the Nanex Technicians begin to walk out. He calls out and tells them to shut down the system, In that they do so and the lead technician looks to Tillman and says, “Well done Kable…” That scene is so vital for the future of the world because the technology and games (“Society” and “Slayer”) that Castle had invented were far too advanced for the human race. Castle could have potentially gotten control over everyone in the world, therefore, achieving world domination. Tillman would free everyone under Nanex’s control and the world would start fresh.
I feel it relates very closely to Kermode’s “The End”. This technology and these games that were introduced suddenly and can be considered the crisis (peripeteia) in Tillman’s life along with many others. The end of ones life is inevitable and Castle had claimed that he would be able to prolong the lifespan of everyone’s brain cells and therefore their life as well. In that final scene, even though Tillman knows that these new cloning brain cells will prolong the lives of him as well as many others, he tells the technician to shut it down because he knows that by keeping it on, ones power can become to great and in the end, the people will die when they die, not because they are controlled or told so. Tillman wants his “end” to be morally right and he wants to be with his family.
This movie was an excellent addition and accents Narrative and technology very well. With that being said, We had discussed in class that a narrative was a story (beginning, middle, and end), has a plot, meaning/message, etc. Well, Gamer has all of these qualities of being a narrative it’s meaning directly correlates to the second part of the course title, technology. I feel the message this movie is trying to portray is how technology can be fantastic and groundbreaking but there are times when technology can harm and have downsides. In the case of the movie the technology seemed great but really it was a trap and I feel it was to advanced for the human race. This is relevant and important to us that these relations are made because who knows, Maybe the development of a similar technology may be introduced in our near future! And who knows, maybe this technology will totally benefit our race, but we have to be precautious and take slow steps. The film reveals that life in this day and age is very much interactive and how its all about an experience when it comes to entertainment. As far as games are concerned, these games become more and more realistic every year and “Slayer” actually takes that realism to its highest extreme… people die… this game is 100% f***ing real life! That point is very vital in understanding because one day there could be a game like “Slayer”. Let’s hope not, but that’s the point, to defend against something like this ever happening, games today are already real enough! In today’s entertainment business, people pay for simulation and experiences, for a quick example, Xbox Kinect. You literally move your body and your avatar moves on screen. As Shaviro talks about the form and production of the cut scenes and camera angles and how they underline that it has a game display to it as opposed to your traditional cinematic view. I particularly liked the over the shoulder view because it reminded me greatly of Gears of War’s third person gameplay. Humans want to be involved in this virtual world because its these experiences and what not that people can do in the game but not in the real world (displayed by the obese pervert controlling Kable’s wife in the movie).
Overall I thoroughly enjoyed the movie despite the critiques made in class and I would definitely recommend to others. Even though it had a very basic predictable plot, I felt the effects and action scenes were excellent.