The possibility of Gamer in the real world

During Gamer, there were about three times when the player who had control of Kable’s wife was shown participating in Society. This individual is very obese and doesn’t seem to care about his own physical appearance whatsoever, and only cares about his player and what she is going to do. The only pleasures that he has is through her and her experiences in the game. He has no concern with the real world as you can see due to his physical appearance of being overweight and looking like he hasn’t showered in weeks. In my opinion, this is the main point of the movie, that if we continue to have a society that is so involved in videogames, it could get to a point like this in the movie where players just have a real life version of the videogame Sims. With the way that videogames have evolved in the last ten years from the basic Playstation 1 to the XBOX 1, which has made technological advancements by leaps and bounds, it is hard not to wonder what these gaming systems will be like in ten, twenty, fifty years down the road. Could we get to the point of basing our lives around these games like they do in the movie? Heidegger’s writings about The Question Concerning Technology try and make this point that technology has the potential to take our society to this point if we don’t use it correctly. “Modern Technology too is a means to an end” comes straight from his research, and in Gamer, the way that individuals live their lives is truly an ending of the society we live in today. Nobody cares about their jobs, social life, family, and all other aspects of life because they are just able to experience pleasures through the game. Heidegger says that we also have the potential to use technology in a positive way of life so that it wouldn’t be our own demise. However his fears of technology are directly proportionanant and portrayed in Gamer to a T. There really are no ways that technology was used in Gamer to a positive, but how could it be? If this game was created and brought into our society, what if we didn’t get as involved in it and praise it as much as they do in the movie? Maybe it could help people with problems in their regular life. They could possibly use it to improve their social skills. Maybe they could even use it as practice on a date or an interview. These are the types of positives that Heidegger mentions we have the potential to have, but we must achieve in order for technology to make us better


The movie gets involved narrative and technology by making an individual experience a different lifestyle, like a story, through the eyes of a different person as their character. In the film, it definitely is a negative as society takes a turn for the worst and worships this game like it is a religion. I think the film somewhat mocks how our society is obsessed with videogames. There are thousands of people across the nation of both sexes and of all ages that are constantly living their life through Call of Duty or Halo characters. The movie just takes it to such an extreme as it demonstrates with the obese character that plays as Kable’s wife. It is very possible that our society could become advanced enough to help a sort of online player such as in the movie Gamer, however we must not take it to such a degree as the fans do in the movie.

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4 Responses to The possibility of Gamer in the real world

  1. I’m glad you made this point, I actually didn’t immediately extrapolate that these games were literally the only thing in some of the player’s lives. (Seriously, I’m too empathetic not to imagine full lives for every character featured.) The topic of “becoming so obsessed with video games that it’s all you do” is one that’s been around for a long time, and been remarked on by many different types of people. There’s actually even a book in the “Pendragon” series (a children’s series) about a society in which everyone has stopped contributing to the real world because they are all hooked up to a virtual reality 24/7, and humanity has completely disappeared. I believe that it’s certainly a real danger, with the quality of games and gaming systems increasing every year, like you said.


  2. exelsisxax says:

    “They could possibly use it to improve their social skills. Maybe they could even use it as practice on a date or an interview.”

    I read that and immediately thought about the hundreds of lonely japanese dudes churning out dating sims like they had nothing better to do but invent dozens of potential girlfriends. I was filled with a bit of humour and sadness before the realization hit me.

    A text based dating sim is probably a more accurate representation of the dating experience than some wierd human proxy could ever be. We’ve come to the point where schedule organization and cell phone management may be more important skills than these vaguely defined “social skills”.


  3. epiratequeen says:

    “Nobody cares about their jobs, social life, family, and all other aspects of life because they are just able to experience pleasures through the game.”
    I actually disagreed with this point. In my opinion, this is only true for Gorge, who “plays” Angie in Society. Simon, even though he is a gaming “superstar,” is not only shown playing video games, and the talk show crew at the beginning all seem focused on their jobs and social lives. It’s unclear which lifestyle is the norm in the film’s universe. While it’s true that video games are a large part of the culture, there is also a functioning society. Slayers airs live and draws crowds of thousands, but this is likely a social event similar to a concert or movie premiere. I don’t think that the film is trying to say that entertainment through technology is fundamentally bad, but it does warn us what can happen if we let advancements in technology advance beyond human morals.


  4. Steph Roman says:

    The most interesting part of your post here is how the society in Gamer seems to worship the games/ players like a religion. That would be a really decisive argument to make. However, you’re lacking a little in terms of choosing form; in order to make this point I would look directly at the large-scale TVs stationed worldwide and the preoccupation of the crowds gathered around them.


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