I have chosen to address the second option for my blog post. One aspect of the game that I think is important to focus on is the questing system. The reason why it is so important to look at this mechanic is that it is integrated into every character’s progression and is the driving force for completion in dungeons. A statement is being made through the game’s procedural rhetoric that you have to work hard before you even get a chance to fight your biggest battles.
The role of battle systems in quests and dungeons are both very well planned and can be translated into more identifiable systems in our society. Let’s run through a general path that a quest takes and see how it might be similar to an essay we would write in class. At first I go to a character to accept a quest, which gives me a general structure of how I will be able to complete it. I look at my map and determine what the best or fastest route I should take is. I equip myself with armor and set off on your journey. Immediately I can see a connection between our classroom and the gaming world. I come into class and am given an essay to complete. I look at my options for how I would like to write my essay and what I want it to be about. I gather all of my resources, such as the books we are reading in class, notes that I’ve taken on the subject, and past bibliographies for more information. Back in the gaming world I start my journey and decide to go through the forest instead of along the path. In order to get to the “boss” I first need to kill many smaller opponents along the way; they may not seem like much, but they add up after a while. Finally, I am ready to kill the character listed in my quest. It takes a lot of time and effort and can call from help from others, but I defeat them and return back to the character to complete my quest. Another parallel to be drawn here is the process of writing an essay. It starts with me researching my topic and getting sources to cite. When I am all ready, I finally write my essay and typically enlist the help of fellow classmates for assistance. Once completed, I return to my professor and hand in my completed essay. Although the two processes are not identical, there is similarity up to a point that allows them to be put side by side.
I can openly say that I do not think that the role of quests in this game is to make a statement about writing essays. I used it more of a means of comparison to highlight the message being discussed. However, the process of preparation and working hard to be ready for a tough challenge is definitely one to consider. In general, I believe that this game is making its case for why training is essential to any positive performance.