Monthly Archives: November 2014

“Twine, the Video-Game Technology for All,” Laura Hudson’s article about a lot of what we’ve been talking about

This article recapitulates a lot of what we’ve covered in our unit on video games. Laura Hudson focuses on a program called “Twine” which allows users with limited programming knowledge to build games from scratch. She too points out that there seems … Continue reading

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Detachment in Dear Esther

The point in Dear Esther that really caught my eye was the moment when the player finds their character left underwater staring at what seems to be the aftermath of a car crash or a hospital bed. To me what … Continue reading

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The Stanley Parable, and Escaping Protocol

In the Stanley Parable each ending seems to be representative of certain narrative tropes, and they all seem to be very purposeful criticisms of those tropes. It enacts them, and in doing so also comments on the fact that it … Continue reading

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Google unwittingly burns indie games. Eups.

I was looking for inspiration, so I Googled some random things and this came up. Thought it was kind of funny.

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The Stanley Parable Mocks Death

The Stanley Parable is a game that mocks games. It uses the relationship between the narrator, the player, the character and the ending to comment on other video games. The “wife ending” is one that seems especially meaningful and reflective. … Continue reading

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Gone Home

Gone Home is a first-person interactive story adventure video game that seeks to explore and understand the concept of story and character creation more than anything else. The game offers the player a highly interactive experience of exploration. Katie spends … Continue reading

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Riot Grrrls!

Women characters have long been underrepresented in mainstream games; many games are heavily misogynistic. AAA game studios, armed with the ability to create literally anything, continue to put out games with the same protagonist: dark haired, scruffy, heterosexual white male. When … Continue reading

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