Hey, this is probably gonna be strange in the midst of all these WoW posts, but I wanna tell you guys about this awesome post-apocalyptic game that a friend of a friend made a year or so ago: it’s called Symbiosis.
I think it’s absolutely perfect for analyzing, it has a lot of depth for such a short game (it probably took me less than two hours to play through it). On the surface, it’s a post-apocalyptic game with an environmentalist view.
The author puts it best: “In it you take the role of Guinevere, a well-armed and resolved survivor with a vital objective in mind. Her partner is a small fern she keeps in a backpack – the two of them rely on each other for survival, recycling each others’ breaths to create a clean supply of air despite the polluted air around them. As you progress through the game’s world, the story will piece itself together. Remnants such as newspapers, journal entries, signs, billboards, and graffiti will reveal much about how the world arrived at the state it’s in.”
I’d really recommend it, in addition to making you think, it’s just really entertaining.
The download link is here, and the game’s creator actually wrote a description of the main theme in the game here.
[all credit goes to tumblr user piezeth]
Cinthya on Passwords: “the tchotchk… Bradley J. Fest on A Farewell to N&T greeksoldier93 on Evoland exelsisxax on Gamergate & Zoe Quinn… devilzadv0k8 on Interview w/ Dr. Katie Salen o…
TagsAlexander R. Galloway A Manifesto For Cyborgs Apocalypse Apple Blog 3 Books Brain Plasticity Brian Taylor Control Cyborg Cyborg Manifesto Cyborgs Dave Eggers Dear Esther Death development of technology Digital Age Donna Haraway dystopia End of Gamer Facebook foucault Gamasutra gameplay Gamer Gone Home Haraway Heidegger How to Do Things with Videogames Humanity Ian Bogost identity Irony Jacobin Kable Ken Castle Kermode Kotaku Luke Plunkett machines Mae Mark Neveldine Martin Heidegger Mercer Narrating Information Technology in the Twenty-First Century narrative Narrative and Technology nature Neveldine & Taylor No Man's Sky Online Reading panopticism Panopticon Patrick Jagoda players post human Protocol Slayers standing reserve stanley parable surveillance technology The Circle The End The Faint The New Yorker The Question Concerning Technology The Stanley Parable transparency video game experience Videogames warcraft world of warcraft WoW Zoe Quinn