About

Welcome. This is a blog for Narrative and Technology, a course being offered at the University of Pittsburgh during the Fall of 2014. The posts you will find here are by students participating in two sections of this class. The subtitle and theme of this course is “Narrating Information Technology in the Twenty-First Century.” Over the course of the semester we will be reading and engaging with the following texts and students will be responding to them. A copy of the syllabus: 9am section and 11am section.

 

The Primary Reading

Ian Bogost, How to Do Things with Video Games (Minneapolis: University of Minnesota Press, 2011).

Hilde G. Corneliussen and Jill Walker Rettberg, eds., Digital Culture, Play, and Identity: A “World of Warcraft” Reader (Cambridge, MA: The MIT Press, 2008).

Dear Esther (Brighton, UK: The Chinese Room, 2012).

Dave Eggers, The Circle (2013; repr., New York: Vintage Books, 2014).

Alexander R. Galloway, Protocol: How Control Exists After Decentralization (Cambridge, MA: The MIT Press, 2004).

Gamer, directed by Mark Neveldine and Brian Taylor (Beverley Hills, CA: Lakeshore Entertainment, 2009).

Gone Home (Portland, OR: The Fullbright Company, 2013).

The Stanley Parable (Galactic Café, 2013).

World of Warcraft (Irvine, CA: Blizzard Entertainment, 2004-2014).

 

The Secondary Reading

Gilles Deleuze, “Postscript on Control Societies” (1990), in Negotiations: 1972-1990, trans. Martin Joughin (New York: Columbia University Press, 1995), 177-182.

Michel Foucault, “Panopticism,” in Discipline and Punish: The Birth of the Prison (1975), 2nd ed., trans. Alan Sheridan (1977; repr., New York: Vintage Books 1995), 195-228.

Alexander R. Galloway, “Gamic Action, Four Moments,” in Gaming: Essays on Algorithmic Culture (Minneapolis, MN: University of Minnesota Press, 2006), 1-38.

Alexander R. Galloway, “Warcraft and Utopia,” Ctheory.net (16 February 2006), http://www.ctheory.net/articles.aspx?id=507.

Alexander R. Galloway, “We Are the Gold Farmers,” in The Interface Effect (Malden, MA: Polity, 2012), 120-143.

Donna Haraway, “A Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980s” (1984), in The Haraway Reader (New York: Routledge, 2004), 7-46.

Martin Heidegger, “The Question Concerning Technology” (1954), trans. William Lovitt, in Basic Writings: Ten Key Essays, Plus the Introduction to “Being and Time”, rev. and ex. ed., ed. David Farrell Krell (1977; repr., San Francisco: Harper San Francisco, 1993), 307-341.

Patrick Jagoda, “Gamification and Other Forms of Play,” boundary 2 40.2 (Summer 2013): 113-144.

Frank Kermode, “The End,” in The Sense of and Ending: Studies in the Theory of Fiction with a New Epilogue, 2nd ed. (1967; repr., New York: Oxford University Press, 2000), 3-31.

Marshall McLuhan, “The Medium is the Message,” in Understanding Media: The Extensions of Man, critical ed., ed. W. Terrence Gordon (1964; repr., Corte Madera, CA: Gingko Press, 2003), 17-36.

Steven Shaviro, “Gamer,” in Post-Cinematic Affect (Winchester, UK: Zer0 Books, 2009), 93-130.

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