Author Archives: mjp99

The On/Off Switch as Operator and Machine

During the Museum ending, once you have gotten your fill of the various iterations of game design, quirky features, phones and filing cabinets, and button sounds you can enter a dark room with simply “The Stanley Parable” and an On/Off … Continue reading

Posted in Uncategorized | 1 Comment

A Cyborg, IRL (and not a metaphoric one)

Something I chose to include in the closing portion of my second essay, and find profoundly relevent to the content we’re exploring in this course, is the TEDTalk by the self proclaimed “first cyborg” Neil Harbisson. I was considering posting … Continue reading

Posted in Uncategorized | 1 Comment

Flying through Space

The essay I found most illuminating from Ian Bogost’s How to Do Things with Video Games was far and away “Travel,” not to discredit his digging in many other fields, not because it was particularly interesting or pleasing but because … Continue reading

Posted in Uncategorized | 1 Comment

Essence in the Digital Space: Representation, Data, and Consciousness (Spoiler Alert!)

“So what had so mortified her during Gus’s presentation? She couldn’t put her finger on it. Was it only the surprise of it? Was it the pinpoint accuracy of the algorithms? Maybe. But then again, it wasn’t entirely accurate, so … Continue reading

Posted in Uncategorized | 3 Comments

Meaning out of Montage

Throughout Mark Neveldine and Brian Taylor’s film Gamer disorienting, fragmented, and in many ways nonsensical montages are utilized – whether to quickly plant us (the audience) into the violent realism of ‘Slayer’s’ gamespace, plop them into the neon dreamscape of … Continue reading

Posted in Uncategorized | 1 Comment