Category Archives: Videogames

Dear Esther and Story. Blog 4.

Dear Esther strays from traditional story telling in video games. The game isn’t so much playable as it is observable. Players do not create the action, but rather mull around an island and perceive pieces of a story that has … Continue reading

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Becoming Esther

Dear Esther is an intriguing, unique gameplay experience.  It deprives you of the things you take for granted as standard aspects of videogames – you are unable to jump, run, interact with objects, or really perform any action aside from … Continue reading

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To Jump, or Not to Jump? That is the Question

I told myself that on this blog and the final paper that I was going to try and stay away from Dear Esther because it can be analyzed in many different ways but it has been my favorite game of … Continue reading

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How Confusion Leads To Immersion In Dear Esther

From beginning to end, The Chinese Room’s ghostly game, Dear Esther, continuously blends the natural with the supernatural to create a feeling of confusion. Many of the elements of the game are portrayed very believably, including the landscapes and scenery, … Continue reading

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Gone Home Link Dump

I’ve compiled a short list of resources to use when writing about Gone Home. If this gets enough attention I can amass similar posts for Dear Esther and The Stanley Parable. Please feel free to add more links in the … Continue reading

Posted in General Interest, Narrative, Videogames | Tagged , , | 2 Comments

“Wander,” The First Non-Combat MMO

The trailer for this game literally just released and I knew it must be shared. http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/11/19/wander-ps4-trailer Wander will be an MMO experience on PS4 and PC that “focuse[s] on story rather than violence.” You play as a tree, a griffin, … Continue reading

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Character Identity in Dear Esther

Clearly, there are quite a few uncertainties in Dear Esther. One of the biggest mysteries is who the protagonist could be. Considering that gameplay changes every time, it is doubtful that critics will reach a singular theory. The implications of … Continue reading

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